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IDependenciesProvider provides an interface for constructing and passing elements dependencies to functions that need to perform dependency tests. This is currently mainly used to ensure that certain rig elements are not dependent on each other (parent switching, constraints ordering, etc.)
| Name | IDependenciesProvider |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigDependency.h |
| Include Path | #include "Rigs/RigDependency.h" |
Syntax
struct IDependenciesProvider
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDependenciesProvider() |
Rigs/RigDependency.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rigs/RigDependency.h |