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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/FSampleTrackShared
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddSample
(
const T& InValue, |
Adds a new sample to this track | Tracks/SampleTrack.h | |
void AddSample
(
const StructType& InStructValue, |
Adds a new sample to this track (overload for instanced struct only) | Tracks/SampleTrack.h | |
void AddSample
(
const StructArrayType& InStructArrayValue, |
Adds a new sample to this track (overload for instanced struct array only) | Tracks/SampleTrack.h |
AddSample(const T &, float)
Description
Adds a new sample to this track
| Name | AddSample |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Tracks/SampleTrack.h |
| Include Path | #include "Tracks/SampleTrack.h" |
virtual void AddSample
(
const T & InValue,
float InTolerance
)
AddSample(const StructType &, float)
Description
Adds a new sample to this track (overload for instanced struct only)
| Name | AddSample |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Tracks/SampleTrack.h |
| Include Path | #include "Tracks/SampleTrack.h" |
template<typename StructType, typename TEnableIf < TIsInstancedStructCompliant < T, StructType >::Value , T >::Type *>
void AddSample
(
const StructType & InStructValue,
float InTolerance
)
AddSample(const StructArrayType &, float)
Description
Adds a new sample to this track (overload for instanced struct array only)
| Name | AddSample |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Tracks/SampleTrack.h |
| Include Path | #include "Tracks/SampleTrack.h" |
template<typename StructArrayType, typename TEnableIf < TIsInstancedStructArrayCompliant < T, StructArrayType >::Value , T >::Type *>
void AddSample
(
const StructArrayType & InStructArrayValue,
float InTolerance
)