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API > API/Plugins > API/Plugins/ControlRig
| Name | FRigUnit_TwistBones_WorkData |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_TwistBones.h |
| Include Path | #include "Units/Highlevel/Hierarchy/RigUnit_TwistBones.h" |
Syntax
USTRUCT ()
struct FRigUnit_TwistBones_WorkData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedItems | TArray< FCachedRigElement > | Units/Highlevel/Hierarchy/RigUnit_TwistBones.h | ||
| ItemRatios | TArray< float > | Units/Highlevel/Hierarchy/RigUnit_TwistBones.h | ||
| ItemTransforms | TArray< FTransform > | Units/Highlevel/Hierarchy/RigUnit_TwistBones.h |