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Creates a gradient of twist rotation along a chain.
| Name | FRigUnit_TwistBones |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_TwistBones.h |
| Include Path | #include "Units/Highlevel/Hierarchy/RigUnit_TwistBones.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Twist Bones", Category="Hierarchy", Keywords="TwistBones", Deprecated="4.25"))
struct FRigUnit_TwistBones : public FRigUnit_HighlevelBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_HighlevelBaseMutable → FRigUnit_TwistBones
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_TwistBones() |
Units/Highlevel/Hierarchy/RigUnit_TwistBones.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPropagateToChildren | bool | If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms. | Units/Highlevel/Hierarchy/RigUnit_TwistBones.h |
|
| EndBone | FName | The name of the last bone to twist | Units/Highlevel/Hierarchy/RigUnit_TwistBones.h |
|
| PoleAxis | FVector | The axis to use for the pole vector for each bone | Units/Highlevel/Hierarchy/RigUnit_TwistBones.h |
|
| StartBone | FName | The name of the first bone to twist | Units/Highlevel/Hierarchy/RigUnit_TwistBones.h |
|
| TwistAxis | FVector | The axis to twist the bones around | Units/Highlevel/Hierarchy/RigUnit_TwistBones.h |
|
| TwistEaseType | ERigVMAnimEasingType | The easing to use between two twists. | Units/Highlevel/Hierarchy/RigUnit_TwistBones.h |
|
| Weight | float | The weight of the solver - how much the rotation should be applied | Units/Highlevel/Hierarchy/RigUnit_TwistBones.h |
|
| WorkData | FRigUnit_TwistBones_WorkData | Units/Highlevel/Hierarchy/RigUnit_TwistBones.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Highlevel/Hierarchy/RigUnit_TwistBones.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
Units/Highlevel/Hierarchy/RigUnit_TwistBones.h |