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Converts a rotation from world space to rig (global) space
| Name | FRigUnit_ToRigSpace_Rotation |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_WorldSpace.h |
| Include Path | #include "Units/Hierarchy/RigUnit_WorldSpace.h" |
Syntax
USTRUCT (
Meta=(DisplayName="From World", TemplateName="From World", Category="Hierarchy", DocumentationPolicy="Strict", Keywords="Global,Local,World,Actor,ComponentSpace,ToRig", NodeColor="0.462745, 1,0, 0.329412", Varying))
struct FRigUnit_ToRigSpace_Rotation : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_ToRigSpace_Rotation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_ToRigSpace_Rotation() |
Units/Hierarchy/RigUnit_WorldSpace.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Global | FQuat | The result rotation in global / rig space | Units/Hierarchy/RigUnit_WorldSpace.h |
|
| Value | FQuat | The input rotation in world | Units/Hierarchy/RigUnit_WorldSpace.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_WorldSpace.h |