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Slides an existing chain along itself with control over extrapolation.
| Name | FRigUnit_SlideChain |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_SlideChain.h |
| Include Path | #include "Units/Highlevel/Hierarchy/RigUnit_SlideChain.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Slide Chain", Category="Hierarchy", Keywords="Fit,Refit", Deprecated="4.25"))
struct FRigUnit_SlideChain : public FRigUnit_HighlevelBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_HighlevelBaseMutable → FRigUnit_SlideChain
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SlideChain() |
Units/Highlevel/Hierarchy/RigUnit_SlideChain.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPropagateToChildren | bool | If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms. | Units/Highlevel/Hierarchy/RigUnit_SlideChain.h |
|
| EndBone | FName | The name of the last bone to slide | Units/Highlevel/Hierarchy/RigUnit_SlideChain.h |
|
| SlideAmount | float | The amount of sliding. This unit is multiple of the chain length. | Units/Highlevel/Hierarchy/RigUnit_SlideChain.h |
|
| StartBone | FName | The name of the first bone to slide | Units/Highlevel/Hierarchy/RigUnit_SlideChain.h |
|
| WorkData | FRigUnit_SlideChain_WorkData | Units/Highlevel/Hierarchy/RigUnit_SlideChain.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Highlevel/Hierarchy/RigUnit_SlideChain.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
Units/Highlevel/Hierarchy/RigUnit_SlideChain.h |