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Checks whether or not a shape is available in the rig's shape libraries
| Name | FRigUnit_ShapeExists |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Core/RigUnit_UserData.h |
| Include Path | #include "Units/Core/RigUnit_UserData.h" |
Syntax
USTRUCT (Meta=(DisplayName="Shape Exists", Keywords="Shape,Gizmo,Library,Exists,Contains"))
struct FRigUnit_ShapeExists : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_ShapeExists
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_ShapeExists() |
Units/Core/RigUnit_UserData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Result | bool | True if the shape name exists in any of the shape libraries | Units/Core/RigUnit_UserData.h |
|
| ShapeName | FName | The name of the shape to search for | Units/Core/RigUnit_UserData.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Core/RigUnit_UserData.h |