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Allows to set / add a shape library on the running control rig from user data
| Name | FRigUnit_SetupShapeLibraryFromUserData |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Core/RigUnit_UserData.h |
| Include Path | #include "Units/Core/RigUnit_UserData.h" |
Syntax
USTRUCT (Meta=(DisplayName="Set Shape Library from User Data", Keywords="Shape,Gizmo,Library"))
struct FRigUnit_SetupShapeLibraryFromUserData : public FRigUnitMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_SetupShapeLibraryFromUserData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SetupShapeLibraryFromUserData() |
Units/Core/RigUnit_UserData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LibraryName | FString | Optionally provide the namespace of the shape library to use. | Units/Core/RigUnit_UserData.h |
|
| LogShapeLibraries | bool | If this is checked we'll output the resulting shape libraries to the log for debugging. | Units/Core/RigUnit_UserData.h |
|
| NameSpace | FString | The name space of the user data to look the shape library up within | Units/Core/RigUnit_UserData.h |
|
| Path | FString | The path within the user data for the shape library | Units/Core/RigUnit_UserData.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Core/RigUnit_UserData.h |