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API > API/Plugins > API/Plugins/ControlRig
| |
|
| Name |
FRigUnit_SetMultiControlRotator_Entry |
| Type |
struct |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetControlTransform.h |
| Include Path |
#include "Units/Hierarchy/RigUnit_SetControlTransform.h" |
Syntax
USTRUCT ()
struct FRigUnit_SetMultiControlRotator_Entry
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FRigUnit_SetMultiControlRotator_Entry()
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|
Units/Hierarchy/RigUnit_SetControlTransform.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Control |
FName |
The name of the Control to set the transform for. |
Units/Hierarchy/RigUnit_SetControlTransform.h |
- Meta=(Input, CustomWidget="ControlName")
|
| Rotator |
FRotator |
The transform value to set for the given Control. |
Units/Hierarchy/RigUnit_SetControlTransform.h |
|
| Space |
ERigVMTransformSpace |
Defines if the bone's transform should be set in local or global space. |
Units/Hierarchy/RigUnit_SetControlTransform.h |
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Functions
Public