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Changes the default parent for an item - this removes all other current parents.
| Name | FRigUnit_SetDefaultParent |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_DynamicHierarchy.h |
| Include Path | #include "Units/Execution/RigUnit_DynamicHierarchy.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Set Default Parent", Keywords="Children,Parent,Constraint,Space,SetParent,AddParent", Varying))
struct FRigUnit_SetDefaultParent : public FRigUnit_DynamicHierarchyBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicHierarchyBaseMutable → FRigUnit_SetDefaultParent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SetDefaultParent() |
Units/Execution/RigUnit_DynamicHierarchy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Child | FRigElementKey | The child to be parented under the new default parent | Units/Execution/RigUnit_DynamicHierarchy.h |
|
| Parent | FRigElementKey | The default parent to be used for the child | Units/Execution/RigUnit_DynamicHierarchy.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_DynamicHierarchy.h |