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API > API/Plugins > API/Plugins/ControlRig
Allows an animation channel to be hosted by multiple controls
| Name | FRigUnit_SetChannelHosts |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_DynamicHierarchy.h |
| Include Path | #include "Units/Execution/RigUnit_DynamicHierarchy.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Set Channel Hosts", Keywords="Children,Parent,Constraint,Space,SetParent,AddParent,Channel", Varying))
struct FRigUnit_SetChannelHosts : public FRigUnit_DynamicHierarchyBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicHierarchyBaseMutable → FRigUnit_SetChannelHosts
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SetChannelHosts() |
Units/Execution/RigUnit_DynamicHierarchy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Channel | FRigElementKey | The channel to receive more hosts | Units/Execution/RigUnit_DynamicHierarchy.h |
|
| Hosts | TArray< FRigElementKey > | The hosts to add to the channel | Units/Execution/RigUnit_DynamicHierarchy.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_DynamicHierarchy.h |