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Allows for a single execution pulse to trigger a series of events in order.
| Name | FRigUnit_SequenceExecution |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_SequenceExecution.h |
| Include Path | #include "Units/Execution/RigUnit_SequenceExecution.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Sequence", Category="Execution", TitleColor="1 0 0", NodeColor="1 1 1", Icon="EditorStyle|GraphEditor.Sequence_16x", Deprecated="5.1.0"))
struct FRigUnit_SequenceExecution : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_SequenceExecution
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| A | FControlRigExecuteContext | The execution result A. | Units/Execution/RigUnit_SequenceExecution.h |
|
| B | FControlRigExecuteContext | The execution result B. | Units/Execution/RigUnit_SequenceExecution.h |
|
| C | FControlRigExecuteContext | The execution result C. | Units/Execution/RigUnit_SequenceExecution.h |
|
| D | FControlRigExecuteContext | The execution result D. | Units/Execution/RigUnit_SequenceExecution.h |
|
| ExecuteContext | FControlRigExecuteContext | The execution input. | Units/Execution/RigUnit_SequenceExecution.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_SequenceExecution.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
Units/Execution/RigUnit_SequenceExecution.h |