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SendEvent is used to notify the engine / editor of a change that happend within the Control Rig.
| Name | FRigUnit_SendEvent |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SendEvent.h |
| Include Path | #include "Units/Hierarchy/RigUnit_SendEvent.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Send Event", Category="Hierarchy", DocumentationPolicy="Strict", Keywords="SendEvent", TemplateName="Event,Notify,Notification", NodeColor="1, 0, 0"))
struct FRigUnit_SendEvent : public FRigUnitMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_SendEvent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SendEvent() |
Units/Hierarchy/RigUnit_SendEvent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnable | bool | The event will be sent if this is checked | Units/Hierarchy/RigUnit_SendEvent.h |
|
| bOnlyDuringInteraction | bool | The event will be sent if this only during an interaction | Units/Hierarchy/RigUnit_SendEvent.h |
|
| Event | ERigEvent | The event to send to the engine | Units/Hierarchy/RigUnit_SendEvent.h |
|
| Item | FRigElementKey | The item to send the event for | Units/Hierarchy/RigUnit_SendEvent.h |
|
| OffsetInSeconds | float | The time offset to use for the send event | Units/Hierarchy/RigUnit_SendEvent.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_SendEvent.h |