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Returns the resolved item of the connector.
| Name | FRigUnit_ResolveArrayConnector |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_RigModules.h |
| Include Path | #include "Units/Execution/RigUnit_RigModules.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Get Array Connection", Keywords="Connector,GetResolved,Target,Resolve", Varying))
struct FRigUnit_ResolveArrayConnector : public FRigUnit_RigModulesBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_RigModulesBase → FRigUnit_ResolveArrayConnector
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_ResolveArrayConnector() |
Units/Execution/RigUnit_RigModules.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsConnected | bool | Returns true if the connector is resolved to a target. | Units/Execution/RigUnit_RigModules.h |
|
| Connector | FRigElementKey | The key of the connector to resolve | Units/Execution/RigUnit_RigModules.h |
|
| Result | TArray< FRigElementKey > | The resulting item the connector is resolved to | Units/Execution/RigUnit_RigModules.h |
|
| SkipSocket | bool | If the connector is resolved to a socket the node will return the socket's direct parent (skipping it). | Units/Execution/RigUnit_RigModules.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_RigModules.h |