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Propagate Transform can be used to force a recalculation of a bone's global transform from its local - as well as propagating that change onto the children.
| Name | FRigUnit_PropagateTransform |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_PropagateTransform.h |
| Include Path | #include "Units/Hierarchy/RigUnit_PropagateTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Propagate Transform", Category="Hierarchy", DocumentationPolicy="Strict", Keywords="PropagateToChildren,RecomputeGlobal,RecalculateGlobal", Varying, Deprecated="5.0"))
struct FRigUnit_PropagateTransform : public FRigUnitMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_PropagateTransform
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_PropagateTransform() |
Units/Hierarchy/RigUnit_PropagateTransform.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyToChildren | bool | If set to true the direct children of this item will be recomputed as well. | Units/Hierarchy/RigUnit_PropagateTransform.h |
|
| bRecomputeGlobal | bool | If set to true the item's global transform will be recomputed from its parent's transform and its local. | Units/Hierarchy/RigUnit_PropagateTransform.h |
|
| bRecursive | bool | If set to true and with bApplyToChildren enabled all children will be affected recursively. | Units/Hierarchy/RigUnit_PropagateTransform.h |
|
| CachedIndex | FCachedRigElement | Used to cache the item internally. | Units/Hierarchy/RigUnit_PropagateTransform.h |
|
| Item | FRigElementKey | The item to offset the transform for | Units/Hierarchy/RigUnit_PropagateTransform.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_PropagateTransform.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
Units/Hierarchy/RigUnit_PropagateTransform.h |