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API > API/Plugins > API/Plugins/ControlRig
| Name | FRigUnit_PointSimulation_BoneTarget |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Simulation/RigUnit_PointSimulation.h |
| Include Path | #include "Units/Simulation/RigUnit_PointSimulation.h" |
Syntax
USTRUCT ()
struct FRigUnit_PointSimulation_BoneTarget
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_PointSimulation_BoneTarget() |
Units/Simulation/RigUnit_PointSimulation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bone | FName | The name of the bone to map | Units/Simulation/RigUnit_PointSimulation.h |
|
| PrimaryAimPoint | int32 | The index of the point to use for aiming the primary axis. | Units/Simulation/RigUnit_PointSimulation.h |
|
| SecondaryAimPoint | int32 | The index of the point to use for aiming the secondary axis. | Units/Simulation/RigUnit_PointSimulation.h |
|
| TranslationPoint | int32 | The index of the point to use for translation | Units/Simulation/RigUnit_PointSimulation.h |
|