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The Parent Switch Constraint is used to have an item follow one of multiple parents, and allowing to switch between the parent in question.
| Name | FRigUnit_ParentSwitchConstraint |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_ParentSwitchConstraint.h |
| Include Path | #include "Units/Hierarchy/RigUnit_ParentSwitchConstraint.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Parent Switch Constraint", Category="Hierarchy", DocumentationPolicy="Strict", Keywords="SpaceSwitch", Deprecated="5.0"))
struct FRigUnit_ParentSwitchConstraint : public FRigUnitMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_ParentSwitchConstraint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_ParentSwitchConstraint() |
Units/Hierarchy/RigUnit_ParentSwitchConstraint.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedParent | FCachedRigElement | Used to cache the internally used parent. | Units/Hierarchy/RigUnit_ParentSwitchConstraint.h | |
| CachedSubject | FCachedRigElement | Used to cache the internally used subject. | Units/Hierarchy/RigUnit_ParentSwitchConstraint.h | |
| InitialGlobalTransform | FTransform | The initial global transform for the subject | Units/Hierarchy/RigUnit_ParentSwitchConstraint.h |
|
| ParentIndex | int32 | The parent index to use for constraining the subject | Units/Hierarchy/RigUnit_ParentSwitchConstraint.h |
|
| Parents | FRigElementKeyCollection | The list of parents to constrain to | Units/Hierarchy/RigUnit_ParentSwitchConstraint.h |
|
| RelativeOffset | FTransform | The cached relative offset between subject and parent. | Units/Hierarchy/RigUnit_ParentSwitchConstraint.h | |
| Subject | FRigElementKey | The subject to constrain | Units/Hierarchy/RigUnit_ParentSwitchConstraint.h |
|
| Switched | bool | Returns true if the parent has changed | Units/Hierarchy/RigUnit_ParentSwitchConstraint.h |
|
| Transform | FTransform | The transform result (full without weighting) | Units/Hierarchy/RigUnit_ParentSwitchConstraint.h |
|
| Weight | float | The weight of the change - how much the change should be applied | Units/Hierarchy/RigUnit_ParentSwitchConstraint.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_ParentSwitchConstraint.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
Units/Hierarchy/RigUnit_ParentSwitchConstraint.h |