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This is each element WIP transform while iterating, we use this as bone transform data
| Name | FRigUnit_MultiFABRIK_BoneWorkingData |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_MultiFABRIK.h |
| Include Path | #include "Units/Highlevel/Hierarchy/RigUnit_MultiFABRIK.h" |
Syntax
struct FRigUnit_MultiFABRIK_BoneWorkingData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_MultiFABRIK_BoneWorkingData() |
Units/Highlevel/Hierarchy/RigUnit_MultiFABRIK.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneIndex | FCachedRigElement | Units/Highlevel/Hierarchy/RigUnit_MultiFABRIK.h | ||
| BoneLength | float | Units/Highlevel/Hierarchy/RigUnit_MultiFABRIK.h | ||
| BoneName | FName | Units/Highlevel/Hierarchy/RigUnit_MultiFABRIK.h | ||
| ChildrenTreeIndices | TArray< int32 > | Units/Highlevel/Hierarchy/RigUnit_MultiFABRIK.h | ||
| Location | FVector | Units/Highlevel/Hierarchy/RigUnit_MultiFABRIK.h | ||
| ParentIndex | FCachedRigElement | Units/Highlevel/Hierarchy/RigUnit_MultiFABRIK.h | ||
| ParentTreeIndex | int32 | Units/Highlevel/Hierarchy/RigUnit_MultiFABRIK.h |