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API > API/Plugins > API/Plugins/ControlRig
| |
|
| Name |
FRigUnit_ModifyBoneTransforms_PerBone |
| Type |
struct |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_ModifyBoneTransforms.h |
| Include Path |
#include "Units/Highlevel/Hierarchy/RigUnit_ModifyBoneTransforms.h" |
Syntax
USTRUCT ()
struct FRigUnit_ModifyBoneTransforms_PerBone
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FRigUnit_ModifyBoneTransforms_PerBone()
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Units/Highlevel/Hierarchy/RigUnit_ModifyBoneTransforms.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Bone |
FName |
The name of the Bone to set the transform for. |
Units/Highlevel/Hierarchy/RigUnit_ModifyBoneTransforms.h |
- EditAnywhere
- Meta=(Input)
- Category=FRigUnit_ModifyBoneTransforms_PerBone
|
| Transform |
FTransform |
The transform value to set for the given Bone. |
Units/Highlevel/Hierarchy/RigUnit_ModifyBoneTransforms.h |
- EditAnywhere
- Meta=(Input)
- Category=FRigUnit_ModifyBoneTransforms_PerBone
|
Functions
Public