Navigation
API > API/Plugins > API/Plugins/ControlRig
Returns true or false if a given item exists
| Name | FRigUnit_ItemExists |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_Item.h |
| Include Path | #include "Units/Execution/RigUnit_Item.h" |
Syntax
USTRUCT (Meta=(DisplayName="Item Exists", Keywords=""))
struct FRigUnit_ItemExists : public FRigUnit_ItemBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_ItemBase → FRigUnit_ItemExists
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_ItemExists() |
Units/Execution/RigUnit_Item.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedIndex | FCachedRigElement | Used to cache the internally used index. | Units/Execution/RigUnit_Item.h | |
| Exists | bool | Units/Execution/RigUnit_Item.h |
|
|
| Item | FRigElementKey | Units/Execution/RigUnit_Item.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_Item.h |