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The Item node is used to share a specific item across the graph
| Name | FRigUnit_Item |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_BoneName.h |
| Include Path | #include "Units/Hierarchy/RigUnit_BoneName.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Item", Category="Hierarchy", NodeColor="0.4627450108528137 1.0 0.3294120132923126", DocumentationPolicy="Strict", Constant))
struct FRigUnit_Item : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_Item
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_Item() |
Units/Hierarchy/RigUnit_BoneName.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Item | FRigElementKey | The item | Units/Hierarchy/RigUnit_BoneName.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_BoneName.h |