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API > API/Plugins > API/Plugins/ControlRig
Returns true if the Control Rig is being interacted
| Name | FRigUnit_IsInteracting |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_IsInteracting.h |
| Include Path | #include "Units/Execution/RigUnit_IsInteracting.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Get Interaction", Category="Execution", TitleColor="1 0 0", NodeColor="1 1 1", Keywords="IsInteracting,Gizmo,Manipulation,Interaction,Tracking", Varying))
struct FRigUnit_IsInteracting : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_IsInteracting
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsInteracting | bool | True if there is currently an interaction happening. | Units/Execution/RigUnit_IsInteracting.h |
|
| bIsRotating | bool | True if the current interaction is a rotation. | Units/Execution/RigUnit_IsInteracting.h |
|
| bIsScaling | bool | True if the current interaction is scaling. | Units/Execution/RigUnit_IsInteracting.h |
|
| bIsTranslating | bool | True if the current interaction is a translation. | Units/Execution/RigUnit_IsInteracting.h |
|
| Items | TArray< FRigElementKey > | The items being interacted on. | Units/Execution/RigUnit_IsInteracting.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_IsInteracting.h |