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Returns a chain between two items
| Name | FRigUnit_HierarchyGetChainItemArray |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_Hierarchy.h |
| Include Path | #include "Units/Execution/RigUnit_Hierarchy.h" |
Syntax
USTRUCT (Meta=(DisplayName="Get Chain", Keywords="Chain,Siblings,Hierarchy", Varying))
struct FRigUnit_HierarchyGetChainItemArray : public FRigUnit_HierarchyBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_HierarchyBase → FRigUnit_HierarchyGetChainItemArray
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchyGetChainItemArray() |
Units/Execution/RigUnit_Hierarchy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIncludeEnd | bool | Units/Execution/RigUnit_Hierarchy.h |
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| bIncludeStart | bool | Units/Execution/RigUnit_Hierarchy.h |
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| bReverse | bool | Units/Execution/RigUnit_Hierarchy.h |
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| CachedChain | FRigElementKeyCollection | Used to cache the internally used siblings. | Units/Execution/RigUnit_Hierarchy.h | |
| CachedEnd | FCachedRigElement | Used to cache the internally used item. | Units/Execution/RigUnit_Hierarchy.h | |
| CachedStart | FCachedRigElement | Used to cache the internally used item. | Units/Execution/RigUnit_Hierarchy.h | |
| Chain | TArray< FRigElementKey > | Units/Execution/RigUnit_Hierarchy.h |
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| End | FRigElementKey | Units/Execution/RigUnit_Hierarchy.h |
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| Start | FRigElementKey | Units/Execution/RigUnit_Hierarchy.h |
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Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_Hierarchy.h |