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API > API/Plugins > API/Plugins/ControlRig
| Name | FRigUnit_HierarchyCreatePoseItemArray_Entry |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_Hierarchy.h |
| Include Path | #include "Units/Execution/RigUnit_Hierarchy.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigUnit_HierarchyCreatePoseItemArray_Entry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchyCreatePoseItemArray_Entry() |
Units/Execution/RigUnit_Hierarchy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurveValue | float | In case of a curve this can be used to drive the curve value | Units/Execution/RigUnit_Hierarchy.h |
|
| EulerAngles | FVector | In case of a control this can be used to drive the preferred euler angles | Units/Execution/RigUnit_Hierarchy.h |
|
| GlobalTransform | FTransform | Units/Execution/RigUnit_Hierarchy.h |
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| Item | FRigElementKey | Units/Execution/RigUnit_Hierarchy.h |
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| LocalTransform | FTransform | Units/Execution/RigUnit_Hierarchy.h |
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| UseEulerAngles | bool | In case of a control this can be used to drive the preferred euler angles | Units/Execution/RigUnit_Hierarchy.h |
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