Navigation
API > API/Plugins > API/Plugins/ControlRig
| |
|
| Name |
FRigUnit_Harmonics_TargetItem |
| Type |
struct |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
| Include Path |
#include "Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h" |
Syntax
USTRUCT ()
struct FRigUnit_Harmonics_TargetItem
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FRigUnit_Harmonics_TargetItem()
|
|
Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Item |
FRigElementKey |
The name of the item to drive |
Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
- Meta=(Input, ExpandByDefault)
|
| Ratio |
float |
The ratio of where the item sits within the harmonics system. Valid values reach from 0.0 to 1.0 |
Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
|
Functions
Public