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GetBoneTransform is used to retrieve a single transform from a hierarchy.
| Name | FRigUnit_GetRelativeBoneTransform |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_GetRelativeBoneTransform.h |
| Include Path | #include "Units/Hierarchy/RigUnit_GetRelativeBoneTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Get Relative Transform", Category="Hierarchy", DocumentationPolicy="Strict", Keywords="GetRelativeBoneTransform", Deprecated="4.25", Varying))
struct FRigUnit_GetRelativeBoneTransform : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_GetRelativeBoneTransform
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_GetRelativeBoneTransform() |
Units/Hierarchy/RigUnit_GetRelativeBoneTransform.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bone | FName | The name of the Bone to retrieve the transform for. | Units/Hierarchy/RigUnit_GetRelativeBoneTransform.h |
|
| CachedBone | FCachedRigElement | Used to cache the internally used bone index. | Units/Hierarchy/RigUnit_GetRelativeBoneTransform.h |
|
| CachedSpace | FCachedRigElement | Used to cache the internally used space index. | Units/Hierarchy/RigUnit_GetRelativeBoneTransform.h |
|
| Space | FName | The name of the Bone to retrieve the transform relative within. | Units/Hierarchy/RigUnit_GetRelativeBoneTransform.h |
|
| Transform | FTransform | The current transform of the given bone - or identity in case it wasn't found. | Units/Hierarchy/RigUnit_GetRelativeBoneTransform.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_GetRelativeBoneTransform.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
Units/Hierarchy/RigUnit_GetRelativeBoneTransform.h |