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Returns the namespace of a given item. This may be an empty string if the item doesn't have a namespace.
| Name | FRigUnit_GetItemModuleName |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_RigModules.h |
| Include Path | #include "Units/Execution/RigUnit_RigModules.h" |
Syntax
USTRUCT (Meta=(DisplayName="Get Item Module", Keywords="NameSpace", Varying))
struct FRigUnit_GetItemModuleName : public FRigUnit_RigModulesBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_RigModulesBase → FRigUnit_GetItemModuleName
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_GetItemModuleName() |
Units/Execution/RigUnit_RigModules.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IsPartOfModule | bool | True if the item is part of a module | Units/Execution/RigUnit_RigModules.h |
|
| Item | FRigElementKey | The key of the item to return the module for | Units/Execution/RigUnit_RigModules.h |
|
| Module | FString | The name of the module of the given item | Units/Execution/RigUnit_RigModules.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_RigModules.h |