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GetControlVector2D is used to retrieve a single Vector2D from a hierarchy.
| Name | FRigUnit_GetControlVector2D |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_GetControlTransform.h |
| Include Path | #include "Units/Hierarchy/RigUnit_GetControlTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Get Control Vector2D", Category="Controls", DocumentationPolicy="Strict", Keywords="GetControlVector2D", TemplateName="GetControlValue", NodeColor="0.462745, 1,0, 0.329412", Varying))
struct FRigUnit_GetControlVector2D : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_GetControlVector2D
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_GetControlVector2D() |
Units/Hierarchy/RigUnit_GetControlTransform.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedControlIndex | FCachedRigElement | Used to cache the internally used bone index. | Units/Hierarchy/RigUnit_GetControlTransform.h | |
| Control | FName | The name of the Control to retrieve the Vector2D for. | Units/Hierarchy/RigUnit_GetControlTransform.h |
|
| Maximum | FVector2D | The maximum value of the control. | Units/Hierarchy/RigUnit_GetControlTransform.h |
|
| Minimum | FVector2D | The minimum value of the control. | Units/Hierarchy/RigUnit_GetControlTransform.h |
|
| Vector | FVector2D | The current value of the control. | Units/Hierarchy/RigUnit_GetControlTransform.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_GetControlTransform.h |