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| Name | FRigUnit_FindClosestItem |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_FindClosestItem.h |
| Include Path | #include "Units/Hierarchy/RigUnit_FindClosestItem.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Find Closest Item", Category="Hierarchy", Keywords="Find,Closest,Item,Transform,Bone,Joint", NodeColor="0.3 0.1 0.1"))
struct FRigUnit_FindClosestItem : public FRigUnitMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_FindClosestItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_FindClosestItem() |
Units/Hierarchy/RigUnit_FindClosestItem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedItems | TArray< FCachedRigElement > | Used to cache the internally used bone index. | Units/Hierarchy/RigUnit_FindClosestItem.h |
|
| Item | FRigElementKey | Units/Hierarchy/RigUnit_FindClosestItem.h |
|
|
| Items | TArray< FRigElementKey > | Units/Hierarchy/RigUnit_FindClosestItem.h |
|
|
| Point | FVector | Units/Hierarchy/RigUnit_FindClosestItem.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_FindClosestItem.h |