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API > API/Plugins > API/Plugins/ControlRig
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| Name |
FRigUnit_FindClosestItem |
| Type |
struct |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_FindClosestItem.h |
| Include Path |
#include "Units/Hierarchy/RigUnit_FindClosestItem.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Find Closest Item", Category="Hierarchy", Keywords="Find,Closest,Item,Transform,Bone,Joint", NodeColor="0.3 0.1 0.1"))
struct FRigUnit_FindClosestItem : public FRigUnitMutable
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FRigUnit_FindClosestItem()
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Units/Hierarchy/RigUnit_FindClosestItem.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CachedItems |
TArray< FCachedRigElement > |
Used to cache the internally used bone index. |
Units/Hierarchy/RigUnit_FindClosestItem.h |
|
| Item |
FRigElementKey |
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Units/Hierarchy/RigUnit_FindClosestItem.h |
- Meta=(Output, ExpandByDefault)
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| Items |
TArray< FRigElementKey > |
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Units/Hierarchy/RigUnit_FindClosestItem.h |
|
| Point |
FVector |
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Units/Hierarchy/RigUnit_FindClosestItem.h |
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Units/Hierarchy/RigUnit_FindClosestItem.h |
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