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CurveExists is used to check whether a curve exists or not.
| Name | FRigUnit_CurveExists |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_CurveExists.h |
| Include Path | #include "Units/Hierarchy/RigUnit_CurveExists.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Curve Exists", Category="Curve", Keywords="CurveExists,bool", NodeColor="0.462745, 1,0, 0.329412", Varying))
struct FRigUnit_CurveExists : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_CurveExists
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_CurveExists() |
Units/Hierarchy/RigUnit_CurveExists.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Curve | FName | The name of the Curve to retrieve the transform for. | Units/Hierarchy/RigUnit_CurveExists.h |
|
| Exists | bool | Boolean indicating whether the named curve exists or not. | Units/Hierarchy/RigUnit_CurveExists.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedCurveIndex | FCachedRigElement | Used to cache the internally used Curve index. | Units/Hierarchy/RigUnit_CurveExists.h |
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_CurveExists.h |