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API > API/Plugins > API/Plugins/ControlRig
| Name | FRigUnit_CCDIK_RotationLimit |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_CCDIK.h |
| Include Path | #include "Units/Highlevel/Hierarchy/RigUnit_CCDIK.h" |
Syntax
USTRUCT ()
struct FRigUnit_CCDIK_RotationLimit
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_CCDIK_RotationLimit() |
Units/Highlevel/Hierarchy/RigUnit_CCDIK.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bone | FName | The name of the bone to apply the rotation limit to. | Units/Highlevel/Hierarchy/RigUnit_CCDIK.h |
|
| Limit | float | The limit of the rotation in degrees. | Units/Highlevel/Hierarchy/RigUnit_CCDIK.h |
|