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API > API/Plugins > API/Plugins/ControlRig
| Name | FRigUnit_BoneHarmonics_BoneTarget |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
| Include Path | #include "Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h" |
Syntax
USTRUCT ()
struct FRigUnit_BoneHarmonics_BoneTarget
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_BoneHarmonics_BoneTarget() |
Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bone | FName | The name of the bone to drive | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
|
| Ratio | float | The ratio of where the bone sits within the harmonics system. Valid values reach from 0.0 to 1.0 | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
|