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API > API/Plugins > API/Plugins/ControlRig
| Name | FRigUnit_AimConstraint_AdvancedSettings |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
| Include Path | #include "Units/Highlevel/Hierarchy/RigUnit_AimBone.h" |
Syntax
USTRUCT ()
struct FRigUnit_AimConstraint_AdvancedSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_AimConstraint_AdvancedSettings() |
Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DebugSettings | FRigUnit_AimBone_DebugSettings | Settings related to debug drawings | Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
|
| RotationOrderForFilter | EEulerRotationOrder | Rotation is converted to euler angles using the specified order such that individual axes can be filtered. | Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
|