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Aligns the rotation of a primary and secondary axis of a bone to a global target. Note: This node operates in global space!
| Name | FRigUnit_AimBone |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
| Include Path | #include "Units/Highlevel/Hierarchy/RigUnit_AimBone.h" |
Syntax
USTRUCT (Meta=(DisplayName="Aim", Category="Hierarchy", Keywords="Lookat", Deprecated="4.25"))
struct FRigUnit_AimBone : public FRigUnit_HighlevelBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_HighlevelBaseMutable → FRigUnit_AimBone
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_AimBone() |
Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsInitialized | bool | Units/Highlevel/Hierarchy/RigUnit_AimBone.h | ||
| Bone | FName | The name of the bone to align | Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
|
| bPropagateToChildren | bool | If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms. | Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
|
| CachedBoneIndex | FCachedRigElement | Units/Highlevel/Hierarchy/RigUnit_AimBone.h | ||
| DebugSettings | FRigUnit_AimBone_DebugSettings | The debug setting for the node | Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
|
| Primary | FRigUnit_AimBone_Target | The primary target for the aim | Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
|
| PrimaryCachedSpace | FCachedRigElement | Units/Highlevel/Hierarchy/RigUnit_AimBone.h | ||
| Secondary | FRigUnit_AimBone_Target | The secondary target for the aim - also referred to as PoleVector / UpVector | Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
|
| SecondaryCachedSpace | FCachedRigElement | Units/Highlevel/Hierarchy/RigUnit_AimBone.h | ||
| Weight | float | The weight of the change - how much the change should be applied | Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Highlevel/Hierarchy/RigUnit_AimBone.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
Units/Highlevel/Hierarchy/RigUnit_AimBone.h |