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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/FRigTransformElement
| Name | FElementToDirty |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyElements.h |
| Include Path | #include "Rigs/RigHierarchyElements.h" |
Syntax
struct FElementToDirty
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rigs/RigHierarchyElements.h | |||
FElementToDirty
(
FRigTransformElement* InElement, |
Rigs/RigHierarchyElements.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Element | FRigTransformElement * | Rigs/RigHierarchyElements.h | ||
| HierarchyDistance | int32 | Rigs/RigHierarchyElements.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FElementToDirty& Other |
Rigs/RigHierarchyElements.h | ||
bool operator==
(
const FElementToDirty& Other |
Rigs/RigHierarchyElements.h |