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API > API/Plugins > API/Plugins/ControlRig
| Name | FRigPreferredEulerAngles |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyElements.h |
| Include Path | #include "Rigs/RigHierarchyElements.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigPreferredEulerAngles
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigPreferredEulerAngles() |
Rigs/RigHierarchyElements.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DefaultRotationOrder | EEulerRotationOrder | Rigs/RigHierarchyElements.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Current | FVector | Rigs/RigHierarchyElements.h |
|
|
| Initial | FVector | Rigs/RigHierarchyElements.h |
|
|
| RotationOrder | EEulerRotationOrder | Rigs/RigHierarchyElements.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector & Get
(
bool bInitial |
Rigs/RigHierarchyElements.h | ||
const FVector & Get
(
bool bInitial |
Rigs/RigHierarchyElements.h | ||
FVector GetAngles
(
bool bInitial, |
Rigs/RigHierarchyElements.h | ||
FQuat GetQuatFromRotator
(
const FRotator& InRotator |
Rigs/RigHierarchyElements.h | ||
FRotator GetRotator
(
bool bInitial |
Rigs/RigHierarchyElements.h | ||
FRotator GetRotatorFromQuat
(
const FQuat& InQuat |
Rigs/RigHierarchyElements.h | ||
void Load
(
FArchive& Ar |
Rigs/RigHierarchyElements.h | ||
void Reset() |
Rigs/RigHierarchyElements.h | ||
void Save
(
FArchive& Ar |
Rigs/RigHierarchyElements.h | ||
void SetAngles
(
const FVector& InValue, |
Rigs/RigHierarchyElements.h | ||
void SetRotationOrder
(
EEulerRotationOrder InRotationOrder |
Rigs/RigHierarchyElements.h | ||
FRotator SetRotator
(
const FRotator& InValue, |
Rigs/RigHierarchyElements.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FRigPreferredEulerAngles& Other |
Rigs/RigHierarchyElements.h |