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API > API/Plugins > API/Plugins/ControlRig
| |
|
| Name |
FRigHierarchySettings |
| Type |
struct |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/RigUnitContext.h |
| Include Path |
#include "Units/RigUnitContext.h" |
Syntax
USTRUCT ()
struct FRigHierarchySettings
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ElementNameDisplayMode |
EElementNameDisplayMode |
|
Units/RigUnitContext.h |
- EditAnywhere
- Category="Hierarchy Settings"
|
| ProceduralElementLimit |
int32 |
Sets the limit for the number of elements to create procedurally. |
Units/RigUnitContext.h |
- EditAnywhere
- Category="Hierarchy Settings"
|
Functions
Public