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Spawns a top level component
| Name | FRigDispatch_SpawnTopLevelComponent |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_Component.h |
| Include Path | #include "Units/Hierarchy/RigUnit_Component.h" |
Syntax
USTRUCT (Meta=(DisplayName="Spawn Top Level Component"))
struct FRigDispatch_SpawnTopLevelComponent : public FRigDispatch_ComponentBase
Inheritance Hierarchy
- FRigVMDispatchFactory → FRigDispatchFactory → FRigDispatch_ComponentBase → FRigDispatch_SpawnTopLevelComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigDispatch_SpawnTopLevelComponent() |
Units/Hierarchy/RigUnit_Component.h |
Functions
Public
Overridden from FRigVMDispatchFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const TArray< FRigVMTemplateArgumentInfo > & GetArgumentInfos() |
Units/Hierarchy/RigUnit_Component.h | ||
virtual FString GetKeywords() |
Units/Hierarchy/RigUnit_Component.h |
Protected
Overridden from FRigDispatch_ComponentBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsMutable() |
Units/Hierarchy/RigUnit_Component.h |
Overridden from FRigVMDispatchFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FRigVMFunctionPtr GetDispatchFunctionImpl
(
const FRigVMTemplateTypeMap& InTypes |
Units/Hierarchy/RigUnit_Component.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Execute
(
FRigVMExtendedExecuteContext& InContext, |
Units/Hierarchy/RigUnit_Component.h |