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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/FRigDispatch_SetAnimAttribute
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void SetAnimAttributeDispatch
(
FRigVMExtendedExecuteContext& InContext, |
Dispatch function for built-in types | Units/Animation/RigUnit_AnimAttribute.h | |
static void SetAnimAttributeDispatch
(
FRigVMExtendedExecuteContext& InContext, |
Dispatch function for user/dev defined types | Units/Animation/RigUnit_AnimAttribute.h |
SetAnimAttributeDispatch(FRigVMExtendedExecuteContext &, FRigVMMemoryHandleArray, FRigVMPredicateBranchArray)
Description
Dispatch function for built-in types
| Name | SetAnimAttributeDispatch |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Animation/RigUnit_AnimAttribute.h |
| Include Path | #include "Units/Animation/RigUnit_AnimAttribute.h" |
template<typename ValueType>
static void SetAnimAttributeDispatch
(
FRigVMExtendedExecuteContext & InContext,
FRigVMMemoryHandleArray Handles,
FRigVMPredicateBranchArray Predicates
)
SetAnimAttributeDispatch(FRigVMExtendedExecuteContext &, FRigVMMemoryHandleArray, FRigVMPredicateBranchArray)
Description
Dispatch function for user/dev defined types
| Name | SetAnimAttributeDispatch |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Animation/RigUnit_AnimAttribute.h |
| Include Path | #include "Units/Animation/RigUnit_AnimAttribute.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Animation/RigUnit_AnimAttribute.cpp |
static void SetAnimAttributeDispatch
(
FRigVMExtendedExecuteContext & InContext,
FRigVMMemoryHandleArray Handles,
FRigVMPredicateBranchArray Predicates
)