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API > API/Plugins > API/Plugins/ControlRig
| Name | FRigComponentState |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyComponents.h |
| Include Path | #include "Rigs/RigHierarchyComponents.h" |
Syntax
struct FRigComponentState
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentStruct | const UScriptStruct * | Rigs/RigHierarchyComponents.h | ||
| Data | TArray< uint8 > | Rigs/RigHierarchyComponents.h | ||
| Versions | FCustomVersionContainer | Rigs/RigHierarchyComponents.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UScriptStruct * GetComponentStruct() |
Rigs/RigHierarchyComponents.h | ||
bool IsValid() |
Rigs/RigHierarchyComponents.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FRigComponentState& InOther |
Rigs/RigHierarchyComponents.h |