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API > API/Plugins > API/Plugins/ControlRig
| Name | FMovieSceneControlRigInstanceData |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Sequencer/MovieSceneControlRigInstanceData.h |
| Include Path | #include "Sequencer/MovieSceneControlRigInstanceData.h" |
Syntax
USTRUCT ()
struct FMovieSceneControlRigInstanceData : public FMovieSceneSequenceInstanceData
Inheritance Hierarchy
- FMovieSceneSequenceInstanceData → FMovieSceneControlRigInstanceData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAdditive | bool | Blend this track in additively (using the reference pose as a base) | Sequencer/MovieSceneControlRigInstanceData.h | |
| bApplyBoneFilter | bool | Only apply bones that are in the filter | Sequencer/MovieSceneControlRigInstanceData.h | |
| BoneFilter | FInputBlendPose | Per-bone filter to apply to our animation | Sequencer/MovieSceneControlRigInstanceData.h | |
| Operand | FMovieSceneEvaluationOperand | The operand the control rig instance should operate on | Sequencer/MovieSceneControlRigInstanceData.h | |
| Weight | FMovieSceneFloatChannel | The weight curve for this animation controller section | Sequencer/MovieSceneControlRigInstanceData.h |