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API > API/Plugins > API/Plugins/ControlRig
| Name | FControlRigSequenceObjectReferenceMap |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Sequencer/ControlRigSequenceObjectReference.h |
| Include Path | #include "Sequencer/ControlRigSequenceObjectReference.h" |
Syntax
USTRUCT ()
struct FControlRigSequenceObjectReferenceMap
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BindingIds | TArray< FGuid > | Sequencer/ControlRigSequenceObjectReference.h | ||
| References | TArray< FControlRigSequenceObjectReferences > | Sequencer/ControlRigSequenceObjectReference.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateBinding
(
const FGuid& ObjectId, |
Create a binding for the specified ID | Sequencer/ControlRigSequenceObjectReference.h | |
bool HasBinding
(
const FGuid& ObjectId |
Check whether this map has a binding for the specified object id | Sequencer/ControlRigSequenceObjectReference.h | |
void RemoveBinding
(
const FGuid& ObjectId |
Remove a binding for the specified ID | Sequencer/ControlRigSequenceObjectReference.h |