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API > API/Plugins > API/Plugins/ControlRig
| Name | FControlRigSceneProxy |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h |
| Include Path | #include "ControlRigComponent.h" |
Syntax
class FControlRigSceneProxy : public FPrimitiveSceneProxy
Inheritance Hierarchy
- FPrimitiveSceneProxy → FControlRigSceneProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FControlRigSceneProxy
(
const UControlRigComponent* InComponent |
ControlRigComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ControlRigComponent | const UControlRigComponent * | ControlRigComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetAllocatedSize() |
ControlRigComponent.h |
Overridden from FPrimitiveSceneProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetDynamicMeshElements
(
const TArray< const FSceneView* >& Views, |
ControlRigComponent.h | ||
virtual uint32 GetMemoryFootprint() |
ControlRigComponent.h | ||
virtual SIZE_T GetTypeHash() |
ControlRigComponent.h | ||
virtual FPrimitiveViewRelevance GetViewRelevance
(
const FSceneView* View |
Returns a struct that describes to the renderer when to draw this proxy. | ControlRigComponent.h |