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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/FControlRigObjectBinding
Description
Check whether we are bound to the supplied object. This can be distinct from a direct pointer comparison (e.g. in the case of an actor passed to BindToObject, we may actually bind to one of its components).
Virtual Inheritance
- IControlRigObjectBinding::IsBoundToObject → FControlRigObjectBinding::IsBoundToObject
| Name | IsBoundToObject |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigObjectBinding.h |
| Include Path | #include "ControlRigObjectBinding.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigObjectBinding.cpp |
virtual bool IsBoundToObject
(
UObject * InObject
) const