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API > API/Plugins > API/Plugins/ControlRig
| Name | FControlRigComponentMappedComponent |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h |
| Include Path | #include "ControlRigComponent.h" |
Syntax
USTRUCT (BlueprintType , DisplayName="Mapped Component")
struct FControlRigComponentMappedComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FControlRigComponentMappedComponent() |
ControlRigComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | TObjectPtr< USceneComponent > | ControlRigComponent.h |
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| Direction | EControlRigComponentMapDirection | ControlRigComponent.h |
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| ElementName | FName | ControlRigComponent.h |
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| ElementType | ERigElementType | The type of element this is mapped to. | ControlRigComponent.h |
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