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API > API/Plugins > API/Plugins/ControlRig
| |
|
| Name |
FControlRigComponentMappedComponent |
| Type |
struct |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h |
| Include Path |
#include "ControlRigComponent.h" |
Syntax
USTRUCT (BlueprintType , DisplayName="Mapped Component")
struct FControlRigComponentMappedComponent
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FControlRigComponentMappedComponent()
|
|
ControlRigComponent.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Component |
TObjectPtr< USceneComponent > |
|
ControlRigComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Mapping"
|
| Direction |
EControlRigComponentMapDirection |
|
ControlRigComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Mapping"
|
| ElementName |
FName |
|
ControlRigComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Mapping"
|
| ElementType |
ERigElementType |
The type of element this is mapped to. |
ControlRigComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Mapping"
|
Functions
Public