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Unreal Engine C++ API Reference > Plugins > ControlRig > FAnimNode_ControlRig
- FAnimNode_Base::OnInitializeAnimInstance()
- FAnimNode_CustomProperty::OnInitializeAnimInstance()
- FAnimNode_ControlRigBase::OnInitializeAnimInstance()
- FAnimNode_ControlRig::OnInitializeAnimInstance()
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/AnimNode_ControlRig.h |
Include | #include "AnimNode_ControlRig.h" |
Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/AnimNode_ControlRig.cpp |
virtual void OnInitializeAnimInstance
&40;
const FAnimInstanceProxy &42; InProxy,
const UAnimInstance &42; InAnimInstance
&41;
Remarks
We only subscribe to the OnInitializeAnimInstance path because we need to cache our source object, so we only override these methods in editor at the moment