Navigation
Unreal Engine C++ API Reference > Plugins > ControlRig > FAnimNode_ControlRig
- FAnimNode_Base::Initialize_AnyThread()
- FAnimNode_ControlRigBase::Initialize_AnyThread()
- FAnimNode_ControlRig::Initialize_AnyThread()
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/AnimNode_ControlRig.h |
Include | #include "AnimNode_ControlRig.h" |
Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/AnimNode_ControlRig.cpp |
virtual void Initialize_AnyThread
&40;
const FAnimationInitializeContext & Context
&41;
Remarks
Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread.
Parameters
Name | Description |
---|---|
Context | Context structure providing access to relevant data |