Navigation
API > API/Plugins > API/Plugins/ControlRig
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AControlRigControlActor
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigControlActor.h |
Include | #include "ControlRigControlActor.h" |
Syntax
UCLASS&40;BlueprintType, Meta&61;&40;DisplayName&61;"Control Display Actor"&41;&41;
class AControlRigControlActor : public AActor
Variables
Type | Name | Description | |
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TObjectPtr< class AActor > | ActorToTrack | |
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bool | bCastShadows | |
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bool | bIsSelectable | |
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bool | bRefreshOnTick | |
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FString | ColorParameter | |
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TSubclassOf< UControlRig > | ControlRigClass | |
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TObjectPtr< UMaterialInterface > | MaterialOverride |
Constructors
Type | Name | Description | |
---|---|---|---|
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AControlRigControlActor
(
const FObjectInitializer& ObjectInitializer |
Destructors
Type | Name | Description | |
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Functions
Overridden from AActor
Type | Name | Description | |
---|---|---|---|
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void | BeginPlay () |
Overridable native event for when play begins for this actor. |
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void | EndPlay
(
const EEndPlayReason::Type EndPlayReason |
Overridable function called whenever this actor is being removed from a level |
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bool | IsSelectable () |
Returns true if this actor can EVER be selected in a level in the editor. |
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bool | If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly | |
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void | Tick
(
float DeltaSeconds |
Function called every frame on this Actor. |
Overridden from UObject
Type | Name | Description | |
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void | BeginDestroy () |
Called before destroying the object. |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |