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API > API/Plugins > API/Plugins/ControlRig
| Name | AControlRigControlActor |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigControlActor.h |
| Include Path | #include "ControlRigControlActor.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Meta=(DisplayName="Control Display Actor"))
class AControlRigControlActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AControlRigControlActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AControlRigControlActor
(
const FObjectInitializer& ObjectInitializer |
ControlRigControlActor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~AControlRigControlActor() |
ControlRigControlActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorToTrack | TObjectPtr< class AActor > | ControlRigControlActor.h |
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| bCastShadows | bool | ControlRigControlActor.h |
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| bIsSelectable | bool | ControlRigControlActor.h |
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| bRefreshOnTick | bool | ControlRigControlActor.h |
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| ColorParameter | FString | ControlRigControlActor.h |
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| ControlRigClass | TSubclassOf< UControlRig > | ControlRigControlActor.h |
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| MaterialOverride | TObjectPtr< UMaterialInterface > | ControlRigControlActor.h |
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Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorRootComponent | TObjectPtr< class USceneComponent > | ControlRigControlActor.h | ||
| ColorParameterName | FName | ControlRigControlActor.h |
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| Components | TArray< TObjectPtr< UStaticMeshComponent > > | ControlRigControlActor.h |
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| ControlNames | TArray< FName > | ControlRigControlActor.h |
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| ControlRig | TSoftObjectPtr< UControlRig > | ControlRigControlActor.h |
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| Materials | TArray< TObjectPtr< UMaterialInstanceDynamic > > | ControlRigControlActor.h |
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| ShapeTransforms | TArray< FTransform > | ControlRigControlActor.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Clear() |
ControlRigControlActor.h |
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void Refresh() |
ControlRigControlActor.h |
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void ResetControlActor() |
ControlRigControlActor.h |
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Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
ControlRigControlActor.h | ||
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason |
ControlRigControlActor.h | ||
virtual bool IsSelectable() |
ControlRigControlActor.h | ||
virtual bool ShouldTickIfViewportsOnly() |
ControlRigControlActor.h | ||
virtual void Tick
(
float DeltaSeconds |
ControlRigControlActor.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
ControlRigControlActor.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
ControlRigControlActor.h |